0
\$\begingroup\$

I want to make an image scaling shader in OpenGL Shader Language... but I have no idea how to make it.

I want to implement either the HQx algorithm or an xBR variant.

My game engine is GameMaker: Studio 1.4.

\$\endgroup\$
  • 1
    \$\begingroup\$ I recommend starting with some tutorials and intro guides about writing shaders in GameMaker. A quick search turns up lots of leads. Once you're comfortable writing shaders in your tool set, you'll likely be able to solve this problem yourself, or ask a more focused question identifying a particular step in applying the algorithm as a shader that you're stuck on. \$\endgroup\$ – DMGregory Dec 31 '18 at 15:15

Your Answer

By clicking "Post Your Answer", you acknowledge that you have read our updated terms of service, privacy policy and cookie policy, and that your continued use of the website is subject to these policies.

Browse other questions tagged or ask your own question.