Ok, I need to know why this is and don't have the .png anywhere else. I have a texture in Unity that I need to edit in Photoshop, yet when I Reveal the image in Finder then open it in preview or photoshop, the whole thing is blank.

It is clearly not a blank image, and other images are not doing this:

enter image description here

What is wrong here?

  • 1
    \$\begingroup\$ Is your alpha channel all zero (or close to it)? \$\endgroup\$ – DMGregory Dec 26 '18 at 19:24
  • \$\begingroup\$ shouldn't be.. it's just a diffuse texture exported from substance. Where would I change/check that? \$\endgroup\$ – skyguy Dec 26 '18 at 19:25
  • \$\begingroup\$ If Substance is using the alpha channel for something like roughness/smoothness/metalness, and your material is matte dielectric, then it wouldn't be unusual to get an all-0 alpha channel. Usually I try to save images as TGA format if the alpha channel does not represent transparency, to maintain the independence of the colour & alpha. I don't know if there are utilities to separate/discard alpha from a png while preserving the colour... we might be able to do it via a Unity script if other workflows don't present themselves. \$\endgroup\$ – DMGregory Dec 26 '18 at 19:30
  • \$\begingroup\$ Ok. Thank you for that - basically I deleted the substance project and am trying to work w just this png \$\endgroup\$ – skyguy Dec 26 '18 at 19:42

Open photoshop and do layer mask from transparency, then disable the mask.


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