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Ok, I need help understanding this as Im experiencing severe fps drops with different variations of applying materials to meshes. What is the advance of making a mesh static, regarding how it affects performance with the number of textures assigned to it?

I saw Static Meshes vs 3D models , but I have one mesh that functions as the environment but I have a ton of material slots from blender. If I make it static (it's all joined), is it still just as performance expensive with all these material slots?

ALSO - if one mesh has say 4 materials, but these 4 are not exclusively for this model but are used on others across the scene (reusing materials) is this still bad for performance?

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