Ok, I need help understanding this as Im experiencing severe fps drops with different variations of applying materials to meshes. What is the advance of making a mesh static, regarding how it affects performance with the number of textures assigned to it?

I saw Static Meshes vs 3D models , but I have one mesh that functions as the environment but I have a ton of material slots from blender. If I make it static (it's all joined), is it still just as performance expensive with all these material slots?

ALSO - if one mesh has say 4 materials, but these 4 are not exclusively for this model but are used on others across the scene (reusing materials) is this still bad for performance?


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.