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I was learning Custom spawn handler on Unity Manual. It says before spawning we need to Register Spawn handler using ClientScene.RegisterSpawnHandler(coinAssetId, SpawnCoin, UnSpawnCoin); I understood SpawnCoin and UnSpawnCoin is Handler function that will be invoked on clients but what is the use of coinAssetId?

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Answered on Unity Forum Answered by @goldbug Goldbug from Unity Forum

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