# Doubt about font inclusion (GAMEMAKER)?

The default font of the GameMaker is arial, but it does not contain special characters that are present in the portuguese language.

Soon I had to add a new font, but I activated the ASCII option so that the characters I needed were included.

Hence come my doubt: Even the new font being arial I need to enable the option include in Asset Package for the game to work properly?

And if I have to enable it, where I put the file, and more. Does it need to have a specific name?

• No, you don't need it. – Dmi7ry Dec 17 '18 at 17:13
• From the documentation: There is also a check-box labelled "Include In Asset Package. If you are creating a package of fonts to upload to the Marketplace or to distribute as part of an extension, then you should tick this option otherwise the base font files will not be distributed with the package. – Dmi7ry Dec 18 '18 at 6:29