I am trying to simulate a car in Unity, the slope of the road is high so the car slips backwards. Is there any physics property which can stop this from happening?
Thanks in advance.
When in park you could mark as kinematic, or a better solution may be increasing the angular & linear drag on the rigidbody to stop it from sliding.
That will also help if there was a collision to the car during runtime. it would drag along from the impact force rather than go flying off at impact speed.