I am having some problems with developing my game in OpenGL with java (Using LWJGL3). I have been following a guide for the more complex steps of the process, like loading meshes.
When using the basic mesh of a cube that was provided by the guide it works as it should, so it seems like it is not my software that is the problem? The problem comes when I attempted to create my own models using blender. I made sure to triangulate faces and include normals when exporting, but for some reason even when I created a simple cube it does not work correctly. The textures get smeared, only one face is intact. I have both tried the automatic UV projection, and making my own seams.
I have been stuck on this for a while and I have no idea where I am doing something wrong. I would greatly appreciate some help.