I'm doing a cooperation FPS game in which players can push big rigidbody cubes with their rigidbody characters (the one from the standard assets).
The problem is that the player hosting the game has authority on these cubes positions and so when the client tries to push them, he really struggles and the result is 100% disappointing.
So i'm searching a way to pass authority from the server to client and vice versa when the cube is touched by a player.
I'm using Unity 2018.2
Have a nice day.