I have some max model (fbx) object and some unity primitive objects. A user can view it in a unity player. Now i want to provide a feature to end user that they can export the unity game object to IFC file format. As i have mostly the architecture related object (like building, floor or wall etc.,), these objects are should be exportable into IFC file format which is Industry Foundation Classes (IFC) file format, maintained by buildingSMART®.

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    Sounds like a reasonable goal. Now where in this process do you need help? What progress have you made so far in understanding the specification of this file format, planning the mapping between your Unity content and the content it supports, serializing your data in IFC format, and writing the resulting file in an appropriate place? Did you hit a particular blocker anywhere? – DMGregory Dec 7 at 14:31

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