I can't seem to find any OpenGL headers for the RTX ray tracing extension, seems like they only want you to use Vulkan and optix with RTX


Is your question whether or not OpenGL headers exist for the RTX extension?
It appears it can only be accessed through NVIDIA OptiX, DXR, and Vulkan.

From the website:

Developers can access NVIDIA RTX ray tracing through the NVIDIA OptiX application programming interface, through Microsoft’s DirectX Raytracing API (DXR) and Vulkan.

  • \$\begingroup\$ I was looking for an OpenGL extension for RTX but I guess it not available just yet \$\endgroup\$ – Jay Ebhomenye Dec 7 '18 at 15:20

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