I was fiddling around with multiplayer stuff in Unreal Engine. I looked into events that run only on server, multicasting events, replication of variables...
But there is something that I dont quite understand: When I load the Third Person example proyect, and enable more than one player, I can see the position and movements of the players being replicated on all clients.
While I understand that the position and the rotation of the players being replicated successfully (since the replication option is enabled in the pawn's blueprint option), I don't really understand why the animations are being replicated. I don't see any reference in the blueprint making animations replicated over the network.
Are pawn animations implicitly replicated on clients when replicating the actor's position? Am I missing some option/configuration I'm missing?