I've looked everywhere and I can't seem to find the answer.
How can I use glTexStorage2D with PVRCT textures? I've done this:
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 glTexStorage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, m_uPixelsWide, m_uPixelsHigh );
Where the GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG internal format works for glTexImage2D, but when I run that Tex Storage command, my pvr textures come out black. There are no errors posted, and when I query glGetTexParameteriv, my texture is indeed set to Immutable.
Does PVRCT not work for opengl 3.0?