This question has been asked previously, however that was back in 2011 and things have moved on, so I thought to post a new question.

I am looking for a book on the design and implementation of MMORPG's. I've come across Building an RPG with Unity 2018: Leverage the power of Unity 2018 to build elements of an RPG, but it has a rather poor rating. I've had a search around, but I've not had much luck.

I'm a C# (mostly) developer, so ideally the book will be based around the Unity3D engine, which I do have experience with.

I'm more interested in understanding the technical architecture, rather than things like how to plant trees and/or make them sway with the wind; those kind of questions I can find solutions to easily.

As an example of topics I'm looking to have explained:

  • Database design
  • Networking
  • Synchronisation
  • Scalability
  • Using Cloud service providers such as AWS, Azure or Google

If someone has read a book and can recommend it, I'd really appreciate it.

closed as too broad by Tyyppi_77, Almo, Josh Dec 3 at 18:38

Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

  • 4
    That question is closed - what makes you think this one wont be? – Tyyppi_77 Dec 3 at 18:33
  • 1
    Questions asking for recommendations for resources (tutorials, book, art, et cetera) are considered too broad here, I'm afraid. You might want to try asking over at GDNet. – Josh Dec 3 at 18:39

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