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I'm trying to create something similar to this kind of artistic landscapes in Unity.

I've been from trying to use Unity's terrain system and Gaia to making it in Blender; no matter how I can't figure out how it's made; how to texture it afterwards.

I'd be thankful is someone can point me in the starting direction.

Thanks !

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  • \$\begingroup\$ How do your attempts so far differ from what you want? \$\endgroup\$ – DMGregory Nov 28 '18 at 19:33
  • \$\begingroup\$ I can't get to 'paint' on the actual mesh; I don't know how to do it (or where to get started) \$\endgroup\$ – Disco Fever Nov 28 '18 at 19:41
  • \$\begingroup\$ See the side of the roads and the road to the light house; how is it done ? \$\endgroup\$ – Disco Fever Nov 28 '18 at 19:42
  • \$\begingroup\$ So your question is "how do I draw a road onto a terrain"? Have you reviewed previous questions on this topic for some ideas & starting points? If you've tried implementing one of these methods and run into a block, tell us about that issue in detail and we may be able to help you solve it. \$\endgroup\$ – DMGregory Nov 28 '18 at 19:51
  • \$\begingroup\$ well no, my question is more like "how they did get this look ? by using terrains ? by using low poly and texturing ?" \$\endgroup\$ – Disco Fever Nov 28 '18 at 20:51

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