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I'm trying to piece together a very simple game foundation based on MonoGame.Extended from the documentation and tutorials I can find on the internet.

For starters, I wanted to setup the different screens in the game. This is how far I got:

    public class SomeGame : Game
    {
        private readonly GraphicsDeviceManager graphics;
        public static SpriteBatch SpriteBatch;
        public static WindowViewportAdapter ViewportAdapter;

        public EvoDevoGame()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
            IsMouseVisible = true;

            ScreenGameComponent screenGameComponent = new ScreenGameComponent(this);
            Components.Add(screenGameComponent);

            screenGameComponent.Register(new SplashScreen());
            screenGameComponent.Register(new MenuScreen());
            screenGameComponent.Register(new SinglePlayerMenuScreen());
            screenGameComponent.Register(new CreateWorldScreen());
            screenGameComponent.Register(new GameScreen());
        }

I am trying to figure out the dynamics here. How does the game or screenmanager know what screen to show and how to switch screens? I'm a bit in the dark about that...

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  • \$\begingroup\$ In any case, it looks like the first screen added is the one that is active. But not sure how to switch... \$\endgroup\$ – Fedor Steeman Nov 25 '18 at 13:29
  • \$\begingroup\$ Hey, I figured it out! Will post answer soon... \$\endgroup\$ – Fedor Steeman Nov 25 '18 at 20:28

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