Using Unity 2018.2.14/15 I've recently been working on a small project and I encountered a very weird problem. It's hard to describe so here is a picture:
Originally I assumed it may be an issue with my shadow/lighting settings (I think it looks like that a lot), but I couldn't find any setting that had a direct impact on the lines.
Ignoring it sadly isn't an option and I don't know of any workaround...
Some additional information:
- The problems are 2-3 well visible decreases in lighting brightness. It seems a bit like there is something causing automatically descending lighting quality the further away from the camera the walls are, however I haven't found a setting to change this yet.
- Currently I'm using quads and a custom material based on the Standard Opaque Shader with an Albedo setup. I'm using a self-made Texture for the walls (and a normal map created from a grayscale/bumpmap version of the texture). However, I've also tried changing between all non-round Unity Standard Models with no result.
- The lines are indeed dependent on Camera Distance (both Editor and ingame Camera). If I move the walls, the lines stay at the same position on the walls (like on a certain spherical radius around the camera). If I move the camera (editor and ingame camera display different lines) the lines move together with it.
Do you have any idea what's going on/what I can do to prevent those lines from appearing?
Thank you in advance! :)