i've imported a door from blender to unity. it has two animations, open and close.
i've put an animator and script on it, and everything works fine. it opens and closes when i press x using a box collider, just peachy.
the problem is that the door starts out opened when I run the game. I need it to start out closed. i have it set to closed as the default state, thinking that would work, but what happens is w hen you start the game, it just closes immediately, and then you can open it and close it after that. how would I go about setting it to closed when running the game?