Also it's important to mention that I'm using LightweightPipelineAsset for Scriptable Render Pipeline (so I can use PBR graphs)
Problem is that surfaces that SHOULD be drawn they AREN'T and the ones that SHOULDN'T be drawn are actually drawn. So for that reason if I get in with camera in object it works normally but from external side it don't works.
For example if object is exported in .obj it works, but that blender model have animation so it's exported as blender file and then not working...? Similar blender file without animation is working.