I have seen on many games the ability to push entities around and bump into enemies/characters. What is this called?
I have implemented Matterjs to accomplish this with Pixijs but it seems overkill when I just need the ability to bump and push. I'm not really interested in an accurate physics model, just collision enough to allow the character to interact with the environment.
I can't seem to find out what this is called. My idea is to have all entities defined by a circle collision boundary, and move away from the character based on primitive collision detection and a tangent force calculation to displace.