# Unity2D Register which player colliders have activated

I have a player character that has three separate coliders that form this shape (one for the top, one for the bottom, and one for both sides)

I'm trying to register floor collisions with the bottom collider so that I can reset jumping stuff (double jumps, etc), but since the corners are all touching the floor, I end up having the side colliders enter as well when I use OnCollisionEnter2D().

Is there a way to get which colliders are contacting, or is there a better way to register these collisions?