I am making a game where you wander around a world collecting things. I don't need it to have terrain. I just need to repeat this area a bunch of times as the player moves around. I got a script already but it only works for terrain objects. Can this be done with C#?

a single chunk in the game is 27 meters

  • \$\begingroup\$ Hello, and welcome. Yes, it can be done. What are some of the things you have tried, to give us a better idea of the direction you are trying to go? You could scale it, you could tile it, etc. \$\endgroup\$ – Evorlor Oct 23 '18 at 22:21
  • \$\begingroup\$ i've tried adding empty objects with colliders on the four sides to detect a trigger from the player, once triggered they would instantiate the chunk, but it would instanciate the chunkloader(the empty object) inside another chunk \$\endgroup\$ – Indiepixel Oct 24 '18 at 1:26
  • \$\begingroup\$ @Indiepixel what does the game view look like? do you want your player to see the world generating in front of him? \$\endgroup\$ – Gabriele Vierti Oct 25 '18 at 14:08
  • \$\begingroup\$ its a first person game like in minecraft so kinda like that i geuss \$\endgroup\$ – Indiepixel Oct 25 '18 at 21:26
  • \$\begingroup\$ @Indiepixel You must post your code attempt in order to help you - clearly by your screenshot you have an error, which could potentially be the root of your problem. You may be attempting to instantiate a prefab that you have not assigned, and that may be it. But without a look at your code, I would only be able to speculate. \$\endgroup\$ – cmprogram Oct 26 '18 at 9:29

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