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what is the opinion on developing a game for Mobile vs. Desktop in terms of monetization and revenue versus time spent?

In my opinion, Mobile has more upside in terms of revenue, but as a developer I am not sure if Mobile is any easier to develop for than Desktop.

Thoughts?

These articles are a good source:

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closed as primarily opinion-based by Josh Oct 19 '18 at 1:20

Many good questions generate some degree of opinion based on expert experience, but answers to this question will tend to be almost entirely based on opinions, rather than facts, references, or specific expertise. If this question can be reworded to fit the rules in the help center, please edit the question.

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