I'm about to start writing an iOS game and I'm going to use mainly C++/C for the core gameplay logic.
I really like pre-allocating everything in the game and try to avoid any dynamic allocations as much as possible. With my own C++/C code it's not a big deal. However there are some ObjC libraries which I'd like to re-use and I'm not sure how to inject my custom memory allocator to Cocoa based classes.
Is there any central 'inject point' in Cocoa where I can do that?