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Sorry for my poor English.

Some cross-platform C++ libraries are useful for game developing, e.g., Eigen, Skia, OpenCV, Tensor Flow. I am not sure whether they are really limited to officially stated supported platforms (desktop and mobile only) without supports on game console and web platforms. Thank you. I just want to conform it. Let me know whether those libraries are indeed very limited in terms of cross-platform portability for game developing.

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closed as too broad by Tyyppi_77, Pikalek, Almo, DMGregory Oct 3 '18 at 21:59

Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

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    \$\begingroup\$ Is there a particular task you need to do that you don't find supported out of the box in Unity? If so, asking "How can I achieve Feature X in a cross platform way?" might help focus answers on more constructive solutions that actually move you towards your goal. With your question currently as broad as it is, I think the only answer that covers all the cases you've described is "it depends on the library" — something you probably already know from your research so far. What can we help you solve that will help you move closer to completing your game? \$\endgroup\$ – DMGregory Oct 3 '18 at 12:07
  • \$\begingroup\$ You seem very focused on C++ libraries. While you can write native C++ plug-ins for Unity, typically C# is what you code/script your game with. \$\endgroup\$ – Pikalek Oct 3 '18 at 13:41
  • \$\begingroup\$ This still falls under the "what technology to use", as "does library X support feature Y" is used just for that (without mentioning that these are not "time agnostic", and can be answered by yes or no). \$\endgroup\$ – Alexandre Vaillancourt Oct 4 '18 at 0:05
  • \$\begingroup\$ Thanks. I don't know how to properly rephrase my original question. I try to simplify my question as this question \$\endgroup\$ – Air Kuma Oct 4 '18 at 1:33