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What sort of camera does the Android game (2.5D) Swordigo uses? Is it an orthogrpahic camera? I think it is an angled orthographic projection.

How can I recreate that sort of camera in Unity?

example

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  • \$\begingroup\$ Did you try anything yet? \$\endgroup\$ – Alexandre Vaillancourt Oct 2 '18 at 15:59
  • \$\begingroup\$ yes, I am able to quite match the look by using an angled orthographic camera in unity, needed validation \$\endgroup\$ – Harsh Agrawal Oct 2 '18 at 16:24
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    \$\begingroup\$ If you were able to match the look already, why do you need additional validation? If your solution works for your needs, it works for your needs. \$\endgroup\$ – DMGregory Oct 2 '18 at 16:58
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This appears to be a perspective camera looking at the scene from the side. You can tell it's perspective because it shows the platforms from a slightly different angle depending on their position. The camera appears to be angled a slight bit downwards to better show off the top surfaces of the platforms.

An orthographic camera would render all plaforms in the exact same perspective (assuming they are all axis-aligned)

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  • \$\begingroup\$ It also probably has a narrow field of view. I'd say close to 30 or 40 degrees instead of the usual 60, which makes things look flatter. \$\endgroup\$ – Draco18s Oct 2 '18 at 17:17

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