What sort of camera does the Android game (2.5D) Swordigo uses? Is it an orthogrpahic camera? I think it is an angled orthographic projection.
How can I recreate that sort of camera in Unity?
This appears to be a perspective camera looking at the scene from the side. You can tell it's perspective because it shows the platforms from a slightly different angle depending on their position. The camera appears to be angled a slight bit downwards to better show off the top surfaces of the platforms.
An orthographic camera would render all plaforms in the exact same perspective (assuming they are all axis-aligned)