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I made a small project testing out mini-maps, it worked fine, I left it alone for a few months and reopened the project, and now I'm getting this:

enter image description here

I'm not even sure what to call this kind of issue other than clipping.

Also note, a sprite representing the player model is supposed to be at the center of the mini-map, but now it doesn't show. I hadn't made any changes to the project since I last worked on it, and when I check the camera I'm using for the mini-map, the pointer is definitely visible in the Blueprint. The project was made in 4.13.

enter image description here

Though as I took that screenshot, everything else that should be visible disappeared, so the mini-map no longer is showing the floors and walls. This feels like a graphics problem. Anyone know where I can start fixing this?

SOLVED: It was a rendering/shader problem. Project settings > platform > mac > rendering > Max Metal Shader Standard to Target = "Metal v1.1"

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    \$\begingroup\$ It looks more like a Z-fighting artifact to me. Do you have any polys that are overlapping each other? \$\endgroup\$
    – Pikalek
    Commented Oct 2, 2018 at 23:00
  • \$\begingroup\$ No, all of my objects are flush to each other (that keyboard shortcut is a life-saver). \$\endgroup\$
    – Robby
    Commented Oct 6, 2018 at 16:05
  • \$\begingroup\$ Ok so I fixed it, using a setting that solved another problem I had so who knows if that problem will come back. I simply changed the metal shader. Will post solution in main question. \$\endgroup\$
    – Robby
    Commented Oct 11, 2018 at 22:23
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    \$\begingroup\$ Glad to see that you solved the problem! Don't forget to mark it as accepted - it helps others who may run into the same or similar problems. Also, should you later discover why this change fixes the problem, please edit your answer to include those details. Good luck with your development. \$\endgroup\$
    – Pikalek
    Commented Oct 11, 2018 at 23:04

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SOLUTION: It was a rendering/shader problem. Project settings > platform > mac > rendering > Max Metal Shader Standard to Target = "Metal v1.1"

enter image description here

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