I made a small project testing out mini-maps, it worked fine, I left it alone for a few months and reopened the project, and now I'm getting this:
I'm not even sure what to call this kind of issue other than clipping.
Also note, a sprite representing the player model is supposed to be at the center of the mini-map, but now it doesn't show. I hadn't made any changes to the project since I last worked on it, and when I check the camera I'm using for the mini-map, the pointer is definitely visible in the Blueprint. The project was made in 4.13.
Though as I took that screenshot, everything else that should be visible disappeared, so the mini-map no longer is showing the floors and walls. This feels like a graphics problem. Anyone know where I can start fixing this?
SOLVED: It was a rendering/shader problem. Project settings > platform > mac > rendering > Max Metal Shader Standard to Target = "Metal v1.1"