I am new to using Terrain height maps in Unity.
I'm trying to use real-world terrain height data, using sources including:
- The US Geological Survey (files like N24E054.hgt)
- Google Maps (SRTM hdr files, tfw files, and tif files)
I want to import this high definition terrain data into a Unity terrain.
In Unity, it seems like terrain can only import Raw data representation.
How can I use an hgt file to shape a Unity Terrain?