I have this GameObject with an AnimatorController. The AnimatorController has several states in which I want to parametrize the animation's speed because configuration. For this, I've created an animation parameter, called "RotationMultiplier" and set up the "Speed/Multiplier" value to this paramter on the needed states.
Now, my idea is being able to configure this speed from a script "somewhere." I've read a bit about StateMachineBehaviours, but my initial idea was executing this once, instead of once in each frame/state.
The "OnStateMachineEnter" function does not execute at all, and with the OnEnable I don't have access to the Animator (nor the parameters).
So, any idea?