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I searched a bit and found a blueprint solution which does this but I've just started using Unreal and I prefer C++ instead of this visual programming thingy.

I'm looking for a Unity-like Time.timeScale property which could be easily set during runtime.

Is there a thing like that in Unreal? I just want to play with changing the speed of time of the whole world.

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I think you can use SetTimeDilation on the world settings.

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