0
\$\begingroup\$

I have imported a new texture into UE, and have created a new sprite. I have setup the material of the sprite as follows:

some material for pixel-art texture

I have also set my texture as texture-parameter. But my sprite renders brighter than its texture:

sprite brighter than texture

Why? What am I doing wrong?

Thank you in advance.

\$\endgroup\$
0
\$\begingroup\$

Try checking the sRGB checkbox and maybe change the compression settings. You could also try changing the brightness and brightness curve values.

\$\endgroup\$
  • 1
    \$\begingroup\$ What should the compression/brightness settings be changed to? \$\endgroup\$ – DMGregory Jan 5 at 14:30
  • \$\begingroup\$ I usually go for default or BC7. However, I doubt any compression setting will do alot of change. You will get the biggest change out of the sRGB and brightness settings. I suppose the reason why it looks different in your game are all the shaders that are applied (unreal also enables alot of shaders by default). Lighting plays a big role too of course. \$\endgroup\$ – sei556 Jan 5 at 16:38
0
\$\begingroup\$

Check the camera and light settings. The default camera uses eye adaptation to make everything in dark scene gradually brighter.

\$\endgroup\$

Your Answer

By clicking "Post Your Answer", you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.