I use www.GetAudioClip()
to get a song and play it when my Android mobile game starts.
My issue is that it takes a 3-second delay to play the song.
My idea is to add some loading screen before starting the game, and the game starts after www.GetAudioClip()
finishes getting the song and I begin to play it. But I don't know how to control the loading screen so it disappears after the right delay.