OnGUI()
{
for (int i = 0; i < scenes; i++)
{
GUILayout.Toggle(false, SceneManager.GetSceneAt(i).name);
}
if (GUILayout.Toggle(true, "New Scene"))
{
Debug.Log("True now !");
}
}
First in the loop I'm adding some toggles. Then I want to do that if specific toggle is checked(true) do something and if unchecked(false) do something else.
But the way I did it it's just changing the toggle to true automatic.