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I have the below play area and I have 4 terrain materials defined in a material and attached to the terrain. What I want to achieve is a way to use a blueprint to expose the pathway layer through the entire maze while avoiding collisions.

Terrain Sample level terrain

Terrain Material enter image description here

This is what I wanted to achieve programattically via a blueprint with the path. By collision I mean it cant go through trees, rocks, bushes or walls with colliders on them.

enter image description here

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  • \$\begingroup\$ Im not sure I follow. I thought the idea of having layers on the terrain material was to expose those on the terrain where appropriate. Example or link to reference of what you are suggesting? \$\endgroup\$ – The Gugaru Aug 8 '18 at 5:22
  • \$\begingroup\$ Edited my question for clarity \$\endgroup\$ – The Gugaru Aug 8 '18 at 6:17

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