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I have texture with black and white shapes.

I would like that white parts are emissive and black parts are transparent/glass.

How to make such material ?

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    \$\begingroup\$ Presumably you tried using the Unity Standard material in Transparent mode, setting its alpha value very low, and adding your texture to the Emissive channel, right? Did something not work the way you expected it to? \$\endgroup\$
    – DMGregory
    Aug 7, 2018 at 15:23
  • \$\begingroup\$ no, it didn't but maybe I didn't set up uv map in blender properly. \$\endgroup\$
    – eon
    Aug 7, 2018 at 15:27
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    \$\begingroup\$ Great. Edit your post to show us what you've tried and explain exactly what went wrong. We'll be able to help you solve the problem much better once we know what problem you're having. \$\endgroup\$
    – DMGregory
    Aug 7, 2018 at 15:28
  • \$\begingroup\$ I did it. And your material setup is the one I needed. Thank you. \$\endgroup\$
    – eon
    Aug 8, 2018 at 11:29
  • \$\begingroup\$ Try writing an Answer describing what you did to make it work then. :) \$\endgroup\$
    – DMGregory
    Aug 8, 2018 at 11:30

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