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So here is the facebook documentation..

It seems to be saying you can output a Facebook WebGL build from Unity and upload it. It does not work for me, I get this message when I upload.

"Games must reference one of our supported SDKs via our CDN."

Theres also this thread, with people saying it is not supported.

https://forum.unity.com/threads/facebook-instant-games-support-html5.499198/

Yet the latest version of Unity has a WebGL option when building to Facebook platform. enter image description here

What is going on? Does or doesn't this work?

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In case anyone comes across this and was confused like I am-

Facebook no longer separates Web Hosting from Instant Games; to upload a build, upload it under Instant Games/Web Hosting, then disable "Use Instant Games" in the Instant Games settings to have a facebook web game, not instant game.

If you run across the "Games must reference one of our supported SDKs via our CDN." error, I found a weird solution - make a test app, then upload the build under that test app. Go back to the main app and your build will be there.

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BLeh forget it... Facebooks site is just a mess. I was getting 'Instant games' and 'webhosting' mixed up

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    \$\begingroup\$ If you edit this answer to include a little more information on what each one is, and how to choose the right one, you may help the next person to come along who's having the same confusion. \$\endgroup\$ – DMGregory Aug 2 '18 at 1:07

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