I made a application where a bunch of images are loaded and placed in 3d. The total amount of images in the asset folder are about 10.000 images. Only 1100 random of these images get actually used in the application. This is different eachtime on startup. The total size of the Assets folder is 3.2GB.
Now when i build the application the application wont display any of the images in 3D space... :( So i went to investigate, and i found out that my
resources.assets file is over 10GB in SIZE!! And i found out that unity cant really handle a
resources.assets file more then 4GB. See the proof below:
So i have no idea what happens here or what to do about it.. All suggestions are welcome!
If more explaination or details are needed let me know.