I made a application where a bunch of images are loaded and placed in 3d. The total amount of images in the asset folder are about 10.000 images. Only 1100 random of these images get actually used in the application. This is different eachtime on startup. The total size of the Assets folder is 3.2GB.
See the Image below for confirmation:
Now when i build the application the application wont display any of the images in 3D space... :( So i went to investigate, and i found out that my resources.assets
file is over 10GB in SIZE!! And i found out that unity cant really handle a resources.assets
file more then 4GB. See the proof below:
So i have no idea what happens here or what to do about it.. All suggestions are welcome!
If more explaination or details are needed let me know.
Edit:
Maybe the image import settings are useful to know.. I just used the default settings.. See image below: