This is my build report for Android:

Build Report
Uncompressed usage by category:
Textures      3.4 mb     3.7% 
Meshes        0.0 kb     0.0% 
Animations    0.0 kb     0.0% 
Sounds        0.0 kb     0.0% 
Shaders       0.0 kb     0.0% 
Other Assets  13.5 kb    0.0% 
Levels        21.9 kb    0.0% 
Scripts       687.9 kb   0.7% 
Included DLLs 3.9 mb     4.3% 
File headers  13.2 kb    0.0% 
Complete size 92.5 mb    100.0% 

The space used by all the categories does not add up to the complete size of 92.5 mb. The build report in the Unity manual shows full utilisation by the listed categories. Where does the other 91% of the utilisation go?

  • \$\begingroup\$ are you sure you don't have anything in streaming assets folder or other unity folders? \$\endgroup\$ – arielsan Jul 26 '18 at 1:37
  • \$\begingroup\$ I have a prefabs, scenes, scripts, and sprites folders. Nothing else. \$\endgroup\$ – Morgoth Jul 26 '18 at 7:08

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