# In Text ui in the Inspector when showing text sometimes the text is bigger sometimes smaller how can I set it to be the same size in each case?

This is the Text component settings in the Inspector:

The script DialogueManager:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class DialogueManager : MonoBehaviour
{
public Text dialogueText;
public float sentencesSwitchDuration;
public bool animateSentenceChars = false;

private Queue<string> sentence;

// Use this for initialization
void Start ()
{
sentence = new Queue<string>();
}

public void StartDialogue(Dialogue dialogue)
{
Debug.Log("Starting conversation with " + dialogue.name);

sentence.Clear();
foreach(string sentence in dialogue.sentences)
{
this.sentence.Enqueue(sentence);
}

DisplayNextSentence();
}

public void DisplayNextSentence()
{
if (this.sentence.Count == 0)
{
EndDialogue();
return;
}

string sentence = this.sentence.Dequeue();
dialogueText.text = sentence;

StopAllCoroutines();
StartCoroutine(DisplayNextSentenceWithDelay(sentence));
}

public IEnumerator DisplayNextSentenceWithDelay(string sentence)
{
if (animateSentenceChars)
{
dialogueText.text = "";
foreach (char letter in sentence.ToCharArray())
{
dialogueText.text += letter;
yield return null;
}
}

yield return new WaitForSeconds(sentencesSwitchDuration);
DisplayNextSentence();
}

void EndDialogue()
{
Debug.Log("End of conversation.");
}
}


Then the DialogueTrigger:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DialogueTrigger : MonoBehaviour
{
public Dialogue dialogue;

public void TriggerDialogue()
{
FindObjectOfType<DialogueManager>().StartDialogue(dialogue);
}
}


And last Dialogue:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[System.Serializable]
public class Dialogue
{
public string name;

[TextArea(3, 10)]
public string[] sentences;
}


Then in the editor in the Dialogue Trigger in the Inspector I added some text to each of the 3 sentences:

Now when I'm running the game the text is changing between the 3 sentences. But since each sentence have different amount of letters(text content) it display it in a different size:

This is the first sentence when the game is running it seems like to me a good size for the text:

The second sentence. It seems like to me the text size is too small.

The last sentence is the same size like sentence 2.

How can I make that the text will be the same size in each sentence ? And how can I make that the lines will start from the same position from the left ?

How in other games they are aligning the text ?

• Unrelated hint: You probably don't want to have your flying thingy identify itself as 'something something... in the GAME' - it sort of breaks the immersion... unless it's a game about a game that is. – dot_Sp0T Jul 20 '18 at 20:02

This field, internally, is called resizeTextForBestFit and has the description, "Should the text be allowed to auto resized."