I created block of 3x3x3 cubes, disabled shadows, set directional lighting color to white and ambient to black. And I'm getting this:
Any idea what is going on and how to fix it? Effect is visible when object isn't moving but with a lot less artifacts. It doesn't matter what is moving, camera or cubes. I would guess that this is precision problem but is there anything that can be done about it?
Also this is how it looks after static batching (this happens because of
Lightmap Static in
Mesh Renderer is on):