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I got animation from mixamo to play it in my game and it works.

I needed to change the right hand position at the end of animation. I made this change in Blender. Now when I export it to unity as an FBX file, I got the following error message:

Model import dialog displaying import error messages

Copied Avatar Rig Configuration mis-match. Transform hierarchy does not match:

Transform 'mixamorig:Hips' for human bone 'Hips' not found

If I click on the configuration button, the rig mapping looks fine - all bones in their place:

Unity rigging view showing all bones assigned & green

How can I fix this?

For reference, here are the files I'm using:

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