Is it possible in Unity to make some sort of bounding box (with a running application) within the current viewpoint of the actual screen?
Let me explain:
I'm working on a project which uses a projection for visual output, the screen I am projecting on is smaller than the actual projectors resolution. This means that the unused spaces around the actual working application, are black and visually hidden.
Made an image for exra explanation:
As i'm new to Unity and still learning, I'm not sure if this is even possible because of the use of camera's and environment. I happen to know that it's possible in three.js. But if anyone could point me in the right direction or explain that it's impossible would be much appreciated because I'm not sure where to look anymore!