I am trying to create a balancing board using Unity Physics. Below are the steps that I followed to achieve my result and I got unexpected Unity Physics.
Balancing-bar and base are connected through a sphere and sphere is having a fixed joint with balancing-bar and I freeze y,z rotation and all the positions of the sphere and base's all position and rotation are fixed.
Balancing-bar is having a rigid body with Mass, Drag and Angular Drag 5,1,5 respectively and rotation on y and z are Freeze. Balancing bar is connected to the sphere using Hinge Joint. below I attached an Image for understanding.
I created a video for understanding.
Problems:
1. When I throw an object a bit above from my balancing-board then it that side of bar automatically pulls down.
(Both objects is having the same mass=1 and both are 4 Meter far from the pivot point and on "Let's check" button I just turn off board's isKinematic)
- When I do the same before Unlocking the isKinematic it works perfectly well.
I am just blank here what to do next or where I did the mistake, any help is appreciated.