I have more and more "hipoly" characters in my scene now.

One way to solve this "more or less beautiful" is making a farplane and adding some fog. But the performance still is quite bad.

Isnt there another way except the farplane?

We have LOD, but i cant afford to put multiple models LOD-Levels for every single character. Then we have the clipping after a certain distance. But doesnt it look strange if a character "appears out of nowhere"`?

Is there any other way to solve performance issues? Maybe with a fancy camera effect shader or something? Like Tesselation or something?

  • \$\begingroup\$ Can you show us an example of the character assets you're trying to optimize? And can you tell us about the current profiling results you're seeing, so we can narrow down the source of the problem? \$\endgroup\$ – DMGregory Jul 12 '18 at 11:41

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