Unity has a wonderful Tile Palette feature. However after I drag and drop the sprites to the Tile Palette, the tiles are off-centered like so (Notice the white square, it's the cursor):
I've tried fiddling with the Cell Size/Gap within the Grid object, and the Tile Anchor from the Tileset object with no difference.
Although I can place the tiles right in the scene, it's a headache to re-arrange and place the tiles within the Tile Palette with this off-center tile issue.
Did anyone of you faced and solved this issue before? Perhaps I overlooked something?