I am making a fairly simple game. I would like to know if players should be required to find story clues to advance in the current playthrough (if they have already played the game).
For example, let's say someone needs to find a password late in the game to unlock a door that has been visible since the beginning of the game, allowing them entry into one of the final areas of the game. If someone has already played the game and already knows the password, should they be able to skip the majority of the game by quickly entering the password in the beginning, or should they be required to work their way through the game and find the password before the door can be accessed?
For major games, which approach is more common?
Also, I would like this game to be able to be speedrun-able. Would a speedrun be boring if the fame used the first approach of being able to skip most of it by using the password?