I have a grass made by PaintEffects tool (1) and "animated" by adding turbulence (2) and then baked with Maya 2012.
And in Maya everything looks perfect - animation works. Problem is, when I'm importing that .fbx animation to Unity 2018, nothing happens. I can't either see this animation in Preview, I can see only the "model" itself. I read on the internet that's maybe because I set wrong animation, or rig option in Unity, but I tried every one of them. Is there something I missed, either in Maya, or Unity? Maybe I have too old version of Maya?
Also, I was trying to save that animation into separate files, or with extensions like .ma, .mb... Nothing works either.