# Setting up a low res viewport to stretch in Unity

I am working on porting a low-res game over to Unity. In my previous engine, I had the option to set a native resolution (say, 160 x 144), and it would automatically stretch when the player entered fullscreen (with options for whether you wanted to keep the same aspect ratio, or stretch).

I am having trouble figuring out how to set up something similar in Unity. I see that you can play around with resolution settings from Edit > Project Settings > Player. I tried various combinations of Default Is Fullscreen, Default Is Native Resolution, and Default Screen Width and Default Screen Height, but I haven't been able to get it to work.

When I play the scene in the editor, the viewport is still much larger than my desired resolution. And when I Maximize On Play, the FOV is even larger.