So I have a TriggerBox that I'm using as a pressure pad, and I want to be able to attach objects to it that, when the TriggerBox is activated, will have specific functions called. Similar to unity's UI buttons, where you can assign a function to be called when the button is clicked.
I am working as the sole programmer, and the rest of my team are designers. They need to be able to assign the object's function to the TriggerBox from within the editor.
I have attempted to use C++'s function pointers, but I have not been able to find a way to make them assignable in the editor.
Is there a solution to this? If not, any suggestions on better ways to do this?