I'm currently getting into using the new "Unity Shader Graph"s and have made an OK dissolve shader that looks like this:
My next goal is to move this effect so the object dissolves bottom-up. This is where I'm stuck. I tried blending this effect with another effect that just fades the object from the bottom up but this does not create the effect I am looking for (#1 is the fade effect, #2 is the two shaders blended together):
The end effect should look something like this:
How can I achieve this effect? Answers do not have to be specific to Unity and a good answer should include the thought-process to creating this effect, not just code or pictures of a shader graph.